Dollar Academy Dollar Academy
  • LOG IN
  • Menu

Mad lib January 2026

PD Training with NuVu | Design Process | Bringing it Home | Info

Mad lib January 2026

؜Design Process:

How do you make a studio for your classroom/ curriculum

Teachers select studio/sprint topics based on criteria of curricular alignment, the physical methods of prototyping, or other studio objectives that are desired.

؜3 Offerings

NuHub

DESIGN DASHES

SPRNTS

STUDIOS

Interdisciplinary projects

Higher Grades

Transcripts, University Portfolio

Interdisciplinary projects

Easy Entry to all ages and subjects

Super Quick design challenges

All ages and all subjects

10 hrs +

؜2 hrs +

؜20-45 mins

Studio Attributes

Involves learning by doing and actively engages students in testing an idea, solving a problem, or making something

Studio Attributes

Students are interested in the topic and seek to explore its context and develop deeper understanding in the subject matter

Studio Attributes

Students feel a sense of value by seeing their work in their communities or larger world

Studio Attributes

؜Enabling Constraints

Studio Attributes

Constraints actually drive innovation by forcing teams to think more creatively. Narrower scope creates efficiencies and forces problem-solving.

“My freedom thus consists in my moving about within the narrow frame that I have assigned myself for each one of my undertakings. I shall go even further: my freedom will be so much the greater and more meaningful the more narrowly I limit my field of action and the more I surround myself with obstacles.”

— Igor Stravinsky (Poetics of Music in the Form of Six Lessons)

Thought Experiment:

One Project, Three Ways

To better understand the concept of enabling constraints, we're going to consider three different versions of a project that could be delivered to students.

n.b. these are beet dishes, not projects

Project V1: Accessorize Yourself!

Use simple materials to design and create a wearable accessory

  • Think of an accessory that you would like to make. A hat? A belt? A fully functioning cardboard watch? Sketch your ideas if it helps you come up with your design.
  • Choose some materials
  • Create your design in 20 minutes or less



Project V2: Get Dapper!

؜Make and customized a cardboard bow tie with the given template and materials

  • Gather materials: cardboard, scissors, glue, brass fasteners, and template.
  • Trace the template pieces on the cardboard and cut out the shapes.
  • Create your design in 20 minutes or less.
  • Shape the cardboard and connect the pieces as indicated on the instruction sheet. Apply the brad to the center band to make your bowtie spin!
  • Color or decorate your bowtie to make it unique.



Project V3:

Make a wearable accessory inspired by one of the landmark buildings in Lithuania (consider its form, history, siting, or programming) . It should have at lease on moving part, and communicate something about the landmark to those who see you wearing it.

  • Sketch at least 3 ideas for your landmark- inspired design
  • Gather simple materials to create your accessory
  • Create your accessory,



Reflection

  • Which version of this project do you think is most often seen in traditional school settings?


  • Which version of the project do you think inspires the most ideas/ creativity?


  • Do you think having open-ended prompts can lead to innovative ideas?


  • What role do you see the constraints in the 3rd version playing?

The Vegas buffet of project-based learning: anything and everything is on the menu. It’s hard to make good decisions!

V1

Open-ended design prompt

V2

Prescriptive design prompt

V3

Design prompt with enabling constraints

The school cafeteria tray of project-based learning: there’s only one thing on the menu. It’s hard to be inspired (except on Taco Tuesday)

The favorite restaurant of project-based learning: a curated list of options, and by choosing from them you are given agency and get what you want.

؜Let's Generate a Studio Project!

A unit of curriculum that could use a hands-on unit is ______.

When I picture final projects, I imagine students making______.


The semi-open ended studio prompt that I share with students will go as follows: ____________ (2-3 sentences).


For the research/context investigation phase, I could engage a(n) ________ (field trip, expert, compelling documentary, show and tell, etc.) to help the students connect with the subject matter more deeply.


I have _______ resources available for the students to make their projects. If possible I'll have them make their low-fidelity prototypes out of _________ and their high-fidelity prototypes out of _______. (Note: can be cardboard for both).


It would be great if the final share-out/exhibition could look like ______. _______(parents, community members, other students, etc.) could be in attendance. I want the students to look back on this unit and remember ________ .



I have ______ hours to dedicate to this experience. A good time of year to do this would be_______.

؜Studio Development MAD LIB:

؜Studio Subject &

؜Studio Medium

؜Studio Prompt

؜Context

Investigation

Prototyping


؜Exhibition /

Storytelling

Planning

؜1. Identify Studio Subjects!

؜

Possible places to start:

  1. What units are ready to be converted into semi-open ended projects?
  2. Are there units that are "dead zones" where students lose interest and excitement?
  3. What topics are you most passionate about teaching?
  4. Which subjects could spark student curiosity/engagement?
  5. Are there real-world issues or themes that could connect to your subject?


2 minutes to brainstorm






Tip:

  1. NuVu sprints work well as pedagogical units OR as culminating experiences for a class where students apply their learning.

؜2. Consider Mediums!

؜

Places to start:

  1. Is there a way that hands-on creation could help activate student learning in a new way?
  2. What resources do you have access to?
  3. Classroom
  4. Makerspace
  5. Field / Parking lot
  6. Social capital (parents, alumni)
  7. What is your familiarity with making? (we can help!)
  8. Awesome final projects - exhibition?


2 minutes




Tip:

  1. NuVu sprints do not require technology or advanced fabrication outcomes. We love cardboard projects!

؜Mediums Outputs

Robotics

Wearables

Stop Motion

and more

Product Design

Artificial/Virtual Reality

Examples

؜Studio/Sprint Premise

Subject

Medium

How do we come up with studio ideas?


Context/Why of the Studio

Abstraction in Art

Data in Computer Science

Food Waste in Social Studies

Poetry in Literature

Erosion in Science

History of Riyadh

Aerodynamics in physics

2D/ 3D ؜Mapping

Wearable

Stop Motion

AR

Game Design

Installation Design

Cast & Mold


Studio Output

We combine two core prinicples!

+

؜Studio/Sprint Premise

Subject

Medium

How do we come up with studio ideas?


Context/Why of the Studio

Abstraction in Art

Data in Computer Science

Food Waste in Social Studies

Poetry in Literature

Erosion in Science

History of Riyadh

Aerodynamics in physics

2D/ 3D ؜Mapping

Wearable

Stop Motion

AR

Game Design

Installation Design

Cast & Mold


Studio Output

We combine two core prinicples!

+

؜Studio/Sprint Premise

Subject

Medium

How do we come up with studio ideas?


Context/Why of the Studio

Abstraction in Art

Data in Computer Science

Food Waste in Social Studies

Poetry in Literature

Erosion in Science

History of Riyadh

Aerodynamics in physics

2D/ 3D ؜Mapping

Wearable

Stop Motion

AR

Game Design

Installation Design

Cast & Mold


Studio Output

We combine two core prinicples!

+

؜Studio/Sprint Premise

Subject

Medium

How do we come up with studio ideas?


Context/Why of the Studio

Studio Output

+

Science (Biology, Chemistry, Physics, Environmental Studies)

History & Social Studies


Map Making: Create historical maps of trade routes or civilizations.

Stop Motion: Reenact historical events with light box animation.

Video Games: Design interactive historical simulations.

Sculptures/Models: Recreate historical structures or artifacts.

Robotics: Build cardboard models that move with simple electronics

Wearables: Create wearables for health tracking inspired by natural forms

3D Mapping: Model environmental map in 3d hand models

Math

Art & Design


Stop Motion: Animate creative stories and artistic concepts.

Movie Making: Tell visual stories through film.

Sculptures/Models: Create abstract forms and expressions.

Wearables: Experiment with textiles, LEDs, and movement.


3D Render: Explore geometry, symmetry, and patterns through digital visualization


Sculptures: Build complex geometric structures.


Robot: Use drawing machines to create geometric designs, exploring symmetry, transformations, and tessellations.


Computer Science & Technology

Geography & Environmental Studies


3D Render: Program bots that support a community oriented cause


Map Making: Show urban development and natural landscapes.

AR/VR: Design immersive digital environments.


Video Games: Code interactive experiences.

3D Mapping: Visualize terrain and climate changes.


Video Games: Simulate resource management and sustainability.


PE

Literature & Religious Studies

؜Inclusive Design: Redesign a known game so it works for all abilities—focusing on fairness, access, and collaboration.


؜Pattern Making: Design architectural panels, tiles, or digital patterns inspired by religious geometry and mathematical rules.

Wearables : Create low-tech or digital wearables (bands, markers, trackers) that measure movement, teamwork, or stamina..


؜Games: Design a physical obstacle course that visualizes speed, balance, force, or endurance (parkour paths, agility zones, reaction challenges)

3D Mapping: Visually map key journeys (Hijra, Hajj, pilgrimage) using 3D maps.

Coding: Use coding to explore patterns, structure, and themes in the Qur’an without changing its text.

؜Infusing within your classroom

If you don't want to do the whole design process you can infuse your classroom experience with small activities

research activity

؜Brainstorming

؜Sketching & Protoyping

Context Investigation: Topic Research

؜

What can topic research look like?

Observation

Reading / Research

Interviews

Documentary

Expert Lecture

Field Trip

Phase:

Context Investigation: Topic Research

؜

Examples

Phase:

؜Research what shapes are used in Lebanon's traditional architecture? What makes them look exciting? What do you think was the inspiration behind them?


Subject: Art - Geometry - History

؜Research the movements of a living organism. Does it follow any specific mathematical ratio. Create a diagram for it.


Subject: Art - Science- Math

؜Choose a story, myth, or religious text from any culture. How could you retell or represent it visually, like in a cartoon digital project?


Subject: Art- Literature - Religion


  1. Teachers help students build up short lists of ideas, or even single words to create a formula for constructing ideas.
  2. Assists students in idea generation
  3. Provides a bank of inspiration if students get stuck.
  4. Helps ensure specific constraints are met.

BUILDING BLOCK BRAINSTORMING

Function

Method

Flying


Climbing


Rolling


Diving


Bouncing



Bus


Pod


Metro


Elevator


Tubes


؜Prompt about the function of future transportation methods

Phase:

؜Brainstorming

؜

Examples

Phase:

X City is getting greener. How can we install more modern planters in our school and ensure its growth and maintenance throughout the year? Think about system (water, light, nutrients), site & structure.

Subject: Art - Science

We want to redesign the school playground. How can we create slides, swings, or seesaws that are safe but exciting? Think about system (forces, motion, friction), materials, structure, and accessibility.

Subject: Art - Math - Physics

The school wants to improve the running track. How can we design it so athletes can run faster and safely? Think about system (friction, surface material, slope), structure, and weather conditions.

Subject: PE - Physics

There are different types of prototyping that are versatile and can fit in any subject:



Phase:

Paper Origami

Robots

Wearables

Low- Fi Prototyping

Phase:

Sculpture

Set making + Stop motion

3D Mapping

Low- Fi Prototyping

Phase:

AR/VR

Video Game

Movie

3D Render

Your browser does not support the video tag.

Low- Fi Prototyping

Exhibition

Display projects around the space and have student

Collective Presentations

Students present on the stage one by one

Fashion show

For wearable studios, students present their work through a fashion show

Demo Day

If projects are interactive or functional (like installations, apps, or robots), students do live demos. Visitors can try out projects themselves.


All presentations last for 2 hours, with an average of 50 students presenting. You could have different groups running in parallel in different spaces, with different juries rotating between them.


Film screening

Host a screening event where students introduce and show their films.

Final Presentation

Phase:

1 / 37
Present
Home
Student Gallery
  • log in
  • menu
:
:
Reset Password
:

Or

Log in with Google account
OK